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Ram Racing Review

Need for sleep.

This review is part of the 2014 Sh*tty Game Review Fest - read about the event here.

Believe it or not, the Dodge Ram license is the least offensively bad part of this bargain bin shovelware detritus that came out on Wii a few years ago. I'll grant that it's a fairly novel way to grab the attention of the idiot masses, and it's never been done before. Now that the good aspects are covered, it's all downhill from here.

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Namco Bandai Announces Dark Souls II - Lost Crowns Trilogy DLC

Come see the preview trailer for the upcoming DLC packs releasing on July 22, August 26, and September 24.

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Child of Light Review

Sparkle and fade.

Child of Light is the video game equivalent of a children’s bedtime storybook. It’s full of beautiful artwork and whimsical characters. It lights a spark and captures your imagination. Then it starts to put you to sleep.

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Kirby: Triple Deluxe Review

Kirby sucks harder than he’s ever sucked before.

It’s hard to pinpoint exactly what makes Kirby: Triple Deluxe a special game. It’s not particularly challenging, it doesn’t do anything revolutionary, but every time I play it, I can’t help but smile. When it comes down to it, I have to believe that the exceptional level design is the root of it all. HAL Laboratories plays with the depth offered by the 3DS and takes every opportunity to create interesting set pieces and enemies that crisscross the two planes within each level. Hidden secrets, intriguing puzzles, and fun use of Kirby’s abilities combined with these set pieces help make each and every level in the game special.

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Nerds Without Pants Episode 47: We Have Crystal Balls

I'm afraid I've got some Bad News...

Come look into our crystal balls as we attempt to look into the future and predict E3. No, wait, come back! I promise you that this is an entertaining pre-E3 edition of Nerds Without Pants. We decided to dream up some wild (but plausible) wishes for the Big Three, and then do a reality check and talk about what we think will actually happen. Before that, Consumption Junction!

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PixlBit Bids Adieu to Wii Online

A single tear falls.

You might not remember this, but at one point in time* it was possible to play Wii and DS games online – you know, over the internet! Well, that’s all over now, but to send the online services off in style, we were able to gather a few members of the PixlBit family and have an intense session playing Mario Kart Wii. This helped remind us how much fun Mario Kart can be online, and how much of a hassle the Wii Friend Code system was. We were able to capture some footage of the races from Chris’s perspective and provide them to you as a video relic of our evening and proof that the Wii was once online capable.

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Transistor Review

Red's Allure

Following Supergiant’s critically acclaimed game Bastion, Transistor comes off as a very similar game, initially at least. Transistor quickly forms an identity of its own, boasting a unique battle system and an intriguing story. I found myself getting wrapped into Transistor’s many layers, whether it was exploring the city of Cloudbank, discovering the motives behind the mysterious Camerata, or strategically managing my abilities to give me that extra edge in combat. Transistor is a riveting and memorable experience from beginning to end.

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Parking Star 3D Review

The other great way to park.

Oh, the rush of zipping around another car, missing its bumper by a tiny smidge, and slamming on the brakes as you pull into the perfect parallel spot before oncoming traffic T-bones you into oblivion! This is the heart-revving, nerve-rattling, airbag-exploding life of a Parking Star: a fantastical existence we can all now get a taste of thanks to Parking Star 3D! Alright, I can’t hide the fact that parking cars is lame, but thanks to my low expectations, after playing Parking Star 3D I almost feel like parking is really exciting.

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CastleStorm Review

Angry Birds + Tower Defense + Side Scrolling Beat ‘em up = Concept Over-saturation

When I first downloaded CastleStorm, I was expecting a tower defense game akin to the classic Flash games. What I found, however, was a game crammed with bits and pieces of different classic genres that should have satisfied my nostalgia itch, but failed horribly. With a twist of tower defense, a mechanical snippet of Angry Birds, and a smidge of beat ‘em up, I was left in a state of confusion about what this game desired to be along with horribly cramped hands from the poor control schemes.

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PixlBit Talks Orchestral Composition and the Spate Soundtrack with Composer Mike Raznick

Classical music meets crowd-funded art.

It's been quite a journey for the game Spate, from initial conception, to successful Kickstarter campaign, to final release on Steam.  Dragged into reality by Eric Provan of Ayyo Games, the game is a dreamy, artistic experience. Ayyo Games might have struggled to make this game, but they didn't do it alone: they were accompanied by classical composer and game scorer Mike Raznick, who approached them during the Kickstarter campaign.  The result is a stark audio experience unlike most games.  Enamored with both the game and the soundtrack, we caught up with Mike Raznick to talk about how he created the score, his influences, and what he thinks of video game music. 

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