Forgot password?  |  Register  |    
User Name:     Password:    
Posts By Julian Titus

Way of the Samurai 4 Review

"You must understand that there is more than one path to the top of the mountain." -Miyamoto Musashi

For me, there is no better exhibition of the focus, skill, and elegance of the martial arts than the samurai, and it boggles my mind that we don’t see more video games based on these noble warriors. Sure, ninjas are cool and all, but what about those that follow the way of bushido? I gobble up the lifestyle of the wandering ronin, and I think you can forgive me a little bit that I enjoy Way of the Samurai 4 so much--despite that fact that it is flawed on every conceivable level that games are judged on.

Read more »

0 Comments
Leave Your Comment »

Nerds Without Pants Episode 5: 'Til All Are One!

One shall stand...one shall fall.

Well, we goofed. Due to circumstances beyond our control, this episode of NWP is woefully lacking a second segment. Worry not though, true believers! We’ll be bringing you the intended topic of this episode (vices and video games) next week. So sit back and enjoy what we’ve been playing and some bloopers.

Read more »

0 Comments
Leave Your Comment »

Transformers: Fall of Cybertron Review

Bah-weep-graagnah-weep ninny-bong!

Everybody has that one especially cherished thing that defines their childhood. The Transformers fills that role for me, and sitting in a small movie theater in 1986 watching my hero Optimus Prime die before my eyes was a traumatic event. I’ve followed these Robots in Disguise through various cartoons, comics, and movies over the years, and I’m very protective of how they’re represented. High Moon Studios clearly respects this property as much as I do, which they proved with 2010’s Transformers: War for Cybertron. While I enjoyed that game quite a bit it was by no means perfect, and now High Moon is back with Fall of Cybertron, a game that tries to address the issues of the original. It’s a relief to see Cybertron have more variety in its design, and the problem of scouring the area for ammo in the heat of battle is no longer present, but these ‘bots need to let Wheeljack tinker with them just a little bit more.

Read more »

1 Comment
Leave Your Comment »

Team Bondi Working on New Title

Whore of the Orient is the next gritty drama from the team.

After the implosion of Team Bondi following the successful launch of L.A. Noire and the subsequent selling off of the assets to Kennedy-Miller Mitchell it seemed like the studio was done. Not so, however, as we’ve learned today that the embattled developer is alive and well, and working on something next gen. Ladies and gentlemen, get ready for Whore of the Orient. When you’re done giggling, read on.

Read more »

0 Comments
Leave Your Comment »

Metal Gear Anniversary Event Reveals New Game

Get ready for MGS in an open world.

Hideo Kojima and his development studio Kojima Productions have obviously been working on something big. We’ve reported in the recent months about his teasing of the new Fox Engine, and between discussion about the upcoming Metal Gear Rising: Revengeance he’s been very coy about what’s coming around the corner. Earlier today in Japan at the special Metal Gear 25th Anniversary event Mr. Kojima showed exactly what the Fox Engine is being used for, with a couple other surprises to boot.

Read more »

1 Comment
Leave Your Comment »

Nerds Without Pants Episode 4: In Statham We Trust

We were violent before we played video games.

We may have missed an episode, but we’re making it up to you this week with a bonus episode that gets us back on track. Even though we only recorded a week ago we have some games to talk about, including Sleeping Dogs, Final Fantasy VII PC, and Kingdom Hearts: Dream Drop Distance.

Read more »

0 Comments
Leave Your Comment »

Nerds Without Pants Episode 3: The Hardest Trophy

FACT: Listening to this podcast in its entirety will net you a platinum trophy and 1000 gamerscore.

And we’re back! Scheduling problems and technical difficulties can’t keep your favorite nerd trio from removing their pants and talking about some awesome video games. We kick it off as always with what we’ve been playing, including PlayStation All-Stars, Little Big Planet Karting, Dyad, and Robot Rob’s hatred of Batman: Arkham City. Julian confesses his new nerd addiction: table top games!

Read more »

3 Comments
Leave Your Comment »

The Neo Geo Console Returns This Winter

Wait...what?

For almost a whole generation, the name Neo Geo has been lost to time. With SNK being purchased by Playmore and their various IPs seeing release on numerous consoles and handhelds it can be easy to forget that at one time these arcade juggernauts shared a home known as the Neo Geo AES and MVS systems. In a turn of events that can only be described as being surreal, the Neo Geo is coming back this December.  Ladies and gentlemen, let us introduce you to the Neo Geo X Gold system!

Read more »

2 Comments
Leave Your Comment »

Resonance Review

So a scientist, a reporter, a doctor, and a detective walk into a bar...

The point and click adventure game—such a prolific part of PC gaming in the ‘90s—has seen a renaissance in recent years. A large part of that is thanks to the episodic releases of Telltale Games, as well as the proliferation of Kickstarter breathing new life into old IPs. But by and large these games are trading in on gamer nostalgia. You remember Leisure Suit Larry, don’t you? How about Escape From Monkey Island? While revisiting those classic games can be fun, there’s something to be said about having an original title that hits the same beats as those old adventure games. That’s exactly what XII Games has done with Resonance—a new adventure game that could have easily occupied shelf space right next to Full Throttle and Day of the Tentacle.

Read more »

0 Comments
Leave Your Comment »

Big Huge Games Gets a New Lease on Life

The embattled developer is now Impossible Studios

The video game industry and media watched with shock as 38 Studios and Big Huge Games slowly crashed and burned earlier this year. After shipping the action/RPG Kingdoms of Amalur: Reckoning to solid sales and critical response the company seemed to implode. Epic stepped in and hired the bulk of the team that comprised Big Huge Games to open a new studio that would allow them to remain employed and living in Baltimore. Originally called Epic Studios Baltimore, the team has been given a new name and is already working on their first project for Epic.

Read more »

0 Comments
Leave Your Comment »
Posts 501 - 510  «  50   51   52  »

Top Stories

Support

Twitter

Facebook