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Posts By Julian Titus

Majin and the Forsaken Kingdom Review Rewind

So this is what happens when you cross My Buddy with My Pet Monster. (Old man joke is old.)

When was the last time you smiled while playing a video game? I don’t mean because you were laughing at a funny line of dialogue or because you killed some dumb noob in a multiplayer game. I’m talking about playing a game that made you feel so good that you had a smile of satisfaction on your face the entire time. That’s the feeling I had during much of Majin and the Forsaken Kingdom, a gem of a game that was overlooked almost across the board when it was released in 2010.

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Digital Mystery Tour Episode 2: Dance Party

Open the door, get on the floor, everyone do the Buck Bumble! ...wait.

It's time to hit the dance floor! Let Julian be your DJ as he takes you through an audio journey of thumping base and funky beats. If you can't dance don't worry--just find an abandoned warehouse and dance your frustrations away, Footloose-style!

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Sacred Citadel Review

Wait, this is a follow-up to Sacred 2? Really? Really??

I’ve made it no secret on this website that I’m waiting for some forward-thinking developer to reinvent the classic beat ‘em up genre and bring it into the 21st century. While some games have come frustratingly close, I’m still waiting for that one shining example of the modern side-scrolling brawler. It’s become clear to me that it’s going to be a long wait, but games like Sacred Citadel at least tiptoe in the right direction.

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Digital Mystery Tour Episode 1: Attract Mode

Begin a musical journey with PixlBit!

Welcome to another excellent podcast from PixlBit! I guess once you've been bitten by the podcasting bug you feel this need to create interesting and entertaining shows, and with that in mind, I decided to spearhead Sound in Action: PixlBit's gaming music podcast!

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Caution: New Console Crossing

This generation has gone on so long, people have forgotten what to expect from next gen!

Now that Microsoft has revealed the Xbox One, the stage is finally set and all the players have taken their places. I already talked about how excited I am at the prospect of a new knockdown, drag out console war, and it’s already begun thanks to some snarky comments by Sony on the big Xbox day. In just a matter of months, gamers will either be voting for their console champion of choice or taking a Switzerland approach and waiting on the sidelines to see who comes out on top. With all of this in mind, I think it’s important to talk about this next generation, and what it means to you as a gamer.

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Kid Gloves: When Hand Holding Goes Too Far

Oh, I need to press the GLOWING BUTTON in the room with nothing else in it? Thanks for telling me...I NEVER would have figured that out on my own!

As I was moving into the end game of Metal Gear Rising: Revengeance, I was tasked with finding three power couplings to unlock a door. It was a simple enough job, but in a game that had been almost entirely a linear affair, I was glad to have the rails taken off if even for a small section. It turned out that this wasn’t the case; any time I got remotely close to one of the power couplings Doktor would chime in on my codec to inform me that I was near my objective. Frowning, I destroyed the coupling and repeated the task with Doktor telling me exactly where to go and what to do. It made me realize just how much game design has changed in recent years, and what needs to be done to combat the need for constant hand holding that game designers have developed.

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Nerds Without Pants Episode 23: Don't Worry, Be Nerdy

We're all here to have fun, right? ...RIGHT?!

Hi there. We're all nerds and geeks here, right? We're passionate about our hobbies, but why does that passion so often turn to rage and complaining? Can't we all just have fun and enjoy each other's thoughts and company? Well, this week on Nerds Without Pants we're joined by a couple excellent guests to talk about just that. Enjoy the beautiful voices and even-handed opinions of Erika Szabo and John Gholson!

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Time for a Change: Evolving E3 Through Technology

Yeah, E3 is becoming a dinosaur, but it can become something new and important.

Nintendo made waves in the gaming industry recently when they announced that they wouldn’t be participating in a traditional press conference at this year’s Electronic Entertainment Expo. Right off the bat, people started in with the doom and gloom. Oh, Nintendo is fading fast! Nintendo doesn’t have anything to show! Rhetoric like this was prominent --as was talk that the entire E3 conference is a dinosaur -- and perhaps Nintendo is reading the writing on the wall and is beginning to part ways with the trade show. This sentiment has been circulating for years, and even though I believe that E3 is vital to the gaming industry, it’s high time that the show evolved.

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Dead Island Riptide Review

Hey, it's another game with zomb--zzzz.....

I’m not sure who the target demographic is for Dead Island: Riptide. It’s more than an expansion but far less than a sequel, so it provides more of what the first game had with few enhancements. With that said, I’m probably Deep Silver’s dream audience. I didn’t play the first game, but even less than glowing reviews didn’t stop me from being interested in it. Now that I’ve played Riptide, I can’t help but scratch my head and wonder what went on behind the scenes that resulted in this, another full-priced Dead Island game that seems to offer very little to set it apart from the 2011 original.

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Too Human Review Rewind

Kneel before Cyberpunk Odin!

In this age of long preview cycles and aggressive PR and marketing campaigns, it can be easy for the video game hype train to go so fast that it flies off the rails. The bigger the game, the bigger the hype, and few titles can ever hope to live up to it. Too Human was a game built on over ten years of increasing hyperbole, and when the game was finally released in 2008 the backlash from gamers and games writers far outpaced the merits of the actual finished product. I’d much rather evaluate games based on their actual strengths and weaknesses as opposed to what they were expected to do, and getting far enough removed from the initial hype allows for that. No, Too Human couldn’t live up to its lofty promises, but it’s also not the atrocity that some people painted it to be.

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