Available tomorrow, September 6, for the Xbox 360, PlayStation 3, PC, and Wii.
Available tomorrow, September 6, for the Xbox 360, PlayStation 3, PC, and Wii.
Available now on Xbox Live Arcade, on September 7 for PC through Steam, and thereafter this Summer on the PlayStation Network.
The epitome of what a game shouldn't do.
I've had the pleasure of not having to play many terrible games. Unfortunately for me, Thor: God of Thunder added to my personal short list of gaming atrocities. Movie games are notoriously bad, and Thor does nothing to break the mould. With frustrating gameplay choices, unresponsive controls, mediocre graphics and presentation and to top it off, impossible scenarios that prohibit players from being able to finish the game, Thor is full of problems that result from rushed development.
Traversing the uncanny valley
It was in the late 1970s that Masahiro Mori first observed what was later termed the uncanny valley. Through his work in robotics he noted that the human emotional response to his machinations would become more positive as they became more human in appearance and mannerism. This general upward trend in positive emotional response would continue until the robot achieved a level of near human realism, at which point the human reaction would drop off to the point of revulsion. The human reaction would remain in this uncanny valley and would only rise again once there was no discernable difference between the robot and a living, breathing human being.
The review is on the way, but in the mean time, check out some early gameplay.
Worship the god out of the machine
Twelve years ago, Ion Storm created the original Deus Ex, combining role-playing elements into a first-person shooter, something that, while done before, had never had such polish. The game won multiple awards and still regarded as one of the greatest PC games of all time. Stepping into the role of a UN agent in a cyberpunk, dystopian future, you unraveled a massive conspiracy threatening the entire world. In 2003, a sequel, Deus Ex: Invisible War was released and while generally well-received, it failed to deliver the quality and poise of its namesake and has become a sore spot for fans. Today, 11 years later, Square Enix has tried to revitalize the franchise and bring in a new generation of gamers while catering to the old guard with Deus Ex: Human Revolution - and boy did they succeed. Deus Ex: Human Revolution has managed to deliver one of the most enjoyable games I have played in years.
A showcase of habitual characters for this series: Hilde, Voldo, Maxi, and Tira.
A brief look at the special vehicles that players will be able to control in Nintendo's upcoming release of Star Fox 64 3D.