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Borderlands Review Rewind

Why does this game remind me of Firefly?

I’m not sure what it is, but loot-based dungeon crawlers have an unbelievable ability to completely immerse me. I hate to say it, but they’re basically digital crack and I’m completely unable to put them down until I either reach the end of the game or hit the level cap. Borderlands is my latest indulgence, but it has a twist that you wouldn’t usually associate with the genre.

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Sonic Generations - GamesCom Trailer

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RAGE - The Enemies, Part 5

The fifth video of a six part series where the developers from id Software speak about this game's variety of enemies that players will face against, as well as enemy characteristics.

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Payday: The Heist - Comic Con Trailer

Trailer showcasing "The Panic Room", one scenario within Payday: The Heist.

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RAGE - The Wasteland, Part 4

The fourth video of a six part series where the developers from id Software speak about the details of the world, and the variety of missions and interaction with other characters, along with the significance and fun of driving in the world of Rage.

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Darksiders II - Extended Announcement Trailer

THQ, and Vigil games announce the sequel to Darksiders with this extended trailer.

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RAGE - The Arsenal, Part 3

The third video of a six part series where the developers from id Software speak about the weaponry, and gadgets that the player will be able to get a hold of.

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RAGE - The Dawn, Part 2

The second video of a six part series where the developers from id Software speak about the game's story, the end of civilization in the world of RAGE, and you will also get to know a few of the characters and enemies that are bound to cross your path.

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BlazBlue: Continuum Shift II Review

Pretty sure it's pronounced "Blaze Blue."

BlazBlue: Continuum Shift II is a PSP Port (hence the “II”) of Continuum Shift, which was released first for arcade and then for PS3 and Xbox 360. The port differs slightly from the original: it includes all the DLC characters from the start, and it features a new Abyss mode (more on that later). Like the other titles in the series, this game is outrageously complicated. It’s clearly made for a niche audience (“hardcore” fighting game enthusiasts) of which I am not a part. But, complexity aside, the battles are fun and nice to look at, so it seems they’ve struck enough of a balance that even those who don’t really know what they’re looking at can enjoy the view.

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