Kirby sucks harder than he’s ever sucked before.
It’s hard to pinpoint exactly what makes Kirby: Triple Deluxe a special game. It’s not particularly challenging, it doesn’t do anything revolutionary, but every time I play it, I can’t help but smile. When it comes down to it, I have to believe that the exceptional level design is the root of it all. HAL Laboratories plays with the depth offered by the 3DS and takes every opportunity to create interesting set pieces and enemies that crisscross the two planes within each level. Hidden secrets, intriguing puzzles, and fun use of Kirby’s abilities combined with these set pieces help make each and every level in the game special.
Super reductive description of this game: bros, babes, Bermuda shorts.
It's time for another three parter here at Backloggers Anonymous! Angelo is joined by Jaime and Julian to talk about a pretty big game that two thirds of the cast have never played: Final Fantasy X. Now, after a three hour FF episode of Nerds Without Pants you might think that Julian doesn't have much more to say about fantasies that are final, but you would be wrong. Seriously, we can't get this guy to shut up!
Where we talk about stuff. And things.
We're a man down this time, so listen to Julian and Patrick talk about a bunch of stuff that nerds who do not wear pants would talk about. What are those things? Good question?
One of the less mediocre games to come from Data East.
A few months back, Monkey Paws Games began a 6-week campaign to bring several import games to the US. Among them was Wolf Fang, released this past February on PSN. Originally released by Data East in 1991 as the arcade sequel to Vapor Trail (Kugah in Japan), Wolf Fang is a game that heavily borrows from the many shoot ‘em ups that came before it. If you’ve ever played a shooter that involved Vulcan spread shots, miniature helper drones, and anime-inspired character designs, then this game will be very familiar territory for you. On their own, the gameplay elements could be written off as merely generic. But together they form a surprisingly respectable game.
It's still real to me, damnit!
Ladies and gentlemen, boys and girls. ARE YOU READY TO PODCAAAAAAST? Well, good, because Patrick and Julian are joined by JD and fan favorite John Gholson to talk about some rasslin'. It might not be everyone's cup of tea, but if you aren't a wrestling fan this episode of Nerds Without Pants just might help you understand why some of us are.
Only minimal Final Fantasy talk. We promise.
Hello again! After that jam-packed 3 hour long Final Fantasy episode, it's time for the Pantsless Ones to get back to talking about games. As is NWP tradtion, we get sidetracked. A lot.
DLC, please?
Tappingo is anything but your run-of-the mill, been-there-done-that, played it a dozen times with a different name and color palate puzzle game. Created by indie developer Goodbye Galaxy Games, Tappingo is a delightful puzzle experience that, while short and sweet, is full of enough depth and challenge to attract and entertain gamers of all skill levels.