A look at the production of the single player mode from Ascension.
Will Kratos' latest tale grow stale?
Upon learning about the direction of God of War: Ascension, I was hesitant to fully back this game. Instead of re-inventing the series, or continuing from the somewhat ambiguous ending of the third installment, Ascension was to be yet another prequel that would tell I was already familiar with. While the plot of the game still screams “useless filler” to me, my time with the game reminded me why God of War was so good to begin with. The absurdly high production values, a simple and stylish combat system, and larger than life set pieces in this thirty minute demo roused my interest in the series once again.
New features incoming!
Howdy PixlBit friends! As you know, the site is in need of a few upgrades to improve its usability. As such, I've been working hard to roll these features out as quickly as possible. Today's changelog isn't too hefty, but I think it's a good starting point for some of the bigger stuff coming down the line.
The controversial Japanese game developer leaves a legacy of genre bending titles.
Last week was kind of a crazy week of news for video game fans of all walks of life. Naturally the PS4 announcement took up the lion’s share of the attention, and with good reason considering how long the current console generation has lasted. Obviously big and sad news hit a lot of people close to this website with the announcement that 1up would be closing, and some excellent writers getting laid off. With all of that commotion it’s easy to forgive if you didn’t realize that Kenji Eno died last week, as well. You can also be forgiven for asking who that is, because although Eno was a legendary game designer to a lot of people, he was also an enigma that hadn’t been in the gaming news for over a decade.
Available tomorrow as a digital title on Steam, and the Wii U's eShop. It will be available on the Xbox LIVE Marketplace on Wednesday, and on the PlayStation Store in March.
No, seriously, we're raging over here.
They boys are back this week, and they mean business. Jesse ruffles some feathers early by declaring Ni No Kuni: Wrath of the White Witch overhyped (but still good), before professing his undying love for all things Fire Emblem. Then things get a bit ugly, as the boys prognosticate on the future of gaming, which may lead to some small amount of rage and depression.
Henshin-a-go-go, baby!
It’s been a while, but you knew this feature couldn’t stay away forever. That’s right, it’s about time that we had ourselves another installment of Missing in Action!
Only with your help can we make PixlBit great.
I am humbled. It’s impossible to feel any other way at this particular moment in time. Well, maybe just a wee bit overwhelmed. I feel that too. After three and a half years of running the site, we’ve never seen a response quite like this. I too mourn the loss of 1up, but I couldn’t possibly feel more proud and honored to have all of you refugees claim this site as your new home on the Internet.
Fire up the blogs, forums, and comments, people--the Console Wars are back!
On February 20th, Sony unleashed the opening volley in what could very well be the next generation of the fabled Console Wars with the introduction of the PlayStation 4. The message was clear: “We messed up with the PS3 and let our ego get the better of us. But we’re learning from our mistakes, and we’re taking the fight to our competitors.” From the opening song “Monster Hospital” by Metric to the strategic use of classic PlayStation cues for speakers at the conference, it seems like Sony is embracing the now storied history of the PlayStation brand and is ready for a hell of a battle with Microsoft and Nintendo.
