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Shin Megami Tensei IV Announced for North America

Relax, April Fools is over. You can get excited now.

Considering yesterday was April 1st, it’s no wonder that some announcements that may seem too good to be true were held off until today.  Case in point, this morning Atlus announced that after 10 years, Shin Megami  Tensei will be returning to the states with the fourth mainline title in the series this summer, exclusively for the 3DS.

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MIA March Madness: Round 3 [UPDATE: VOTING CLOSED]

Down to the Final Four!

UPDATE: And that does it for round three, folks!  Voting is now closed!  Keep your eyes peeled for the championship round going up a little later today!

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Castlevania: Lords of Shadow - Mirror of Fate Review

O Igarashi, where art thou?

As a game critic, it can be extremely difficult to set your expectations aside when playing a game for review. At this point in my “career,” I’ve become quite adept at seeing a game for what it’s worth and reviewing it without allowing my expectations to impact my assessment. I found this extremely tough to do with Castlevania: Lords of Shadow – Mirror of Fate. I, like many others, expected something similar to a post-Symphony of the Night 2D Castlevania, but Mirror of Fate only resembles these titles on the surface. Digging deeper, it’s clear that Mercurysteam has merely converted the Lords of Shadow experience into 2D, placing the larger focus on combat, with only a minor emphasis on puzzles and exploration.

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MIA March Madness: Round 2 [UPDATE: VOTING CLOSED]

It's madness, I tell ya! Madness!!!

UPDATE: And that does it for round two, folks!  Keep your eyes peeled for round 3, which will be starting very soon.  Excitement!

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Push Start to Continue Episode 7: The Land Before Homeward Bound Edition

Sometimes you just need a good cry

In this exciting installment of PStC the guys talk about Lara's abrupt character arc in the new Tomb Raider, discuss evolving game review scores, and somehow end up on the subject of movies that made them cry as children.  Check the machismo at the door and prepare to get your cry on now, on Push Start to Continue.

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PB & Jason Issue 119: Life is Like a Hurricane! I-in E-A!

Bad press, resigns, stock dro-o-ops, it's a nightmare!

They failed SimCity, caused gamers mis'ry! EA Fails! Woo ooh! Every day they're out not making game sales! Woo ooh! Sales not faring, do-bad, and they suck-sales!

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MIA March Madness: Round 1 [UPDATE: VOTING CLOSED!]

Which defunct franchise is most missed? You decide!

UPDATE: Voting has been closed for round 1!  We're tallying votes and will be posting the results today along with round 2 matchups.  Even though you'll still be able to vote here (we don't have the means to close voting on the polls completely at this time), no new votes will be counted from here on out - so check out round 2 instead!

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Final Fantasy X Looks Pretty in HD

Check out the first trailer, and additional information on what's going to be on the disc.

Final Fantasy X HD was one of the feathers in the cap of the PS Vita when it was announced, and then things went dark on the project for quite some time. Today, Square Enix unveiled the first trailer for the game, and confirmed that Final Fantasy X-2 is also getting the HD treatment. Unfortunately for PS Vita owners, this announcement isn’t all great news…

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Etrian Odyssey IV's Battle Theme Goes with Everything

And sometimes it actually makes it better

I'm kicking off a new segment where I talk about game music, and I wanted to do something special to introduce it. There's a lot of information in the YouTube description you might find interesting about the video itself, but I don't see any value in repeating that a second time here. Instead, I'll give you a little behind the scenes story about how I came up with this.

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Shock the Body: The Evolution of BioShock Infinite

How can you challenge a perfect, immortal machine?

Irrational has honed their gameplay to new levels with each of their releases, from System Shock 2 to the upcoming BioShock Infinite. The defining elements of Irrational’s game design started off in a much more basic form with System Shock 2. When looking back at the success of that first game and its initially groundbreaking fighting mechanics, it becomes a little difficult to watch and replay today, considering how far Irrational games has come. However, the once simplistic mechanics from System Shock 2 has evolved into a refined railway shooter in BioShock Infinite. So let’s take a look at where Irrational has been as we look forward to where they are going.

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