A sneak peak at the mini-games offered in Kirby Mass Attack, coming for the DS on September 19.
A sneak peak at the mini-games offered in Kirby Mass Attack, coming for the DS on September 19.
"Every time another review comes out, I let out a deep breath."
Usually when someone makes a game where you play a deity or similar spiritual being you are truly the ruler of that world. You can rain down miracles or bring the plagues, and shape reality to your whim. Often the only true obstacle is protecting your worshippers from beings of similar power or trying to properly multitask a growing population of the faithful.
Available September 20 for the PSP.
Available September 13 for the Wii.
Cucumber!
I bet if you were to make a game that featured a cast of characters that includes demons, zombies, koala-men, Yetis, King Kong, vampires, werewolves, and wizards you'd make a twin stick shooter. What's that? That's a terrible idea? Yeah, I guess it is a pretty awful idea. Good thing the developers behind Ugly Americans: Apocalypsegeddon thought the same thing… Oh right, they didn't.
Delayed due to some technical difficulties, the latest issue of PixlTalk is finally available!
With the PS3 price drop, Nick, Chessa, Jason, and Nate talk about the effectiveness of the cut and if it will pull in a larger market share for the third place Sony system. This leads very naturally into a discussion on the Microsoft-Sony team up rumor, which also brings up a discussion of the proper resting place of the casual gamer (hint: it's not the Wii).
The epitome of what a game shouldn't do.
I've had the pleasure of not having to play many terrible games. Unfortunately for me, Thor: God of Thunder added to my personal short list of gaming atrocities. Movie games are notoriously bad, and Thor does nothing to break the mould. With frustrating gameplay choices, unresponsive controls, mediocre graphics and presentation and to top it off, impossible scenarios that prohibit players from being able to finish the game, Thor is full of problems that result from rushed development.
As I sit here, pondering how to approach a review for the game Hyperdimension Neptunia, my mind begins to wander...
What did I ever do to deserve this?
There's so much disappointment in virtually every aspect of Hyperdimension Neptunia. The concept is creative but doesn't work. The characters were created with seemingly no purpose except to be viewed as borderline risque versions of the companies or consoles they represent. The battle system, while operable, is completely convoluted, offering players too many meaningless, worthless attack options that grow to be too complex for any sort of general consumption. There are so many issues, it's hard to tell where to begin.
