
I wonder if this would be a game I would like. Not sure.
I wonder if this would be a game I would like. Not sure.
I mis-read it at first and thought you said Optimus Prime was DLC for the Injustice game! Ha! That would've been cool.
I reviewed Dollar Dash and Alien Spidy. They were all right.
I can't remember if I said this to you or not, but my brother Jeff made a character who only used his fists in Skyrim and the character looked like Popeye when I watched him play, punching dragons and sending everything in the air when he punched them.
Fez was fun until you go to the parts where you had to interpret dumb codes and stuff. Not really a fan of the guy who made it either.
Thanks, I like your current gamerpic, by the way. :)
Oh, probably some of my favorites like FF6, GC Animal Crossing, or Link's Awakening. Hopefully I would still iike them as much as I do now.
Sometimes I miss being able to turn on my SNES, pop in a game and play it right then and not have to wait for a dashboard to load, connect to the Internet, and then load the game's many company logos before I can play something.
Some of my favorite fighter series include the Soul Calibur games, Smash Bros. series, and Marvel vs. Capcom 1-3.
For the second part of the question, I think you're more qualified to answer that than I am, because you know way more about fighters than me! But I'll give it a try anyway.
There are two ways that I think game developers can make fighters more accessible to people. One is simpler controls. When I first saw Street Fighter 2, I felt very intimidated by the controls. Six buttons?!? I only have five fingers. And once I found out that in order to do special moves you had to move the joystick in certain directions and hit buttons at the same time, I knew that I would never be able to master it. That's why my favorite fighters, like the ones listed above, have simpler controls.
The other thing I think can make fighters more accessible is a bit less tangible. Don't make the games so darn hard! Give the player multiple difficulty levels or reward them simply by playing and having fun, and encouraging them to try out all the characters. Again, my favorite fighters listed above are adept at doing this without dumbing down the game too much for experts, I think.
And that's all I can think of to say on that subject. --Cary
I couldn't get into this game, myself.