
Wow! Thanks for elaborating about the open world. My main issue with open world design, is that they are usually empty and boring. FF12 and DQ9 for example had a lot of enemies on the field, like an MMO, it keeps you busy. Although, I should mention that the open world of STALKER adds to the atmosphere.
Anyhow, I should really look over open world games so I can differentiate better. I don't want to miss out on things because 'open world' is a bad thing in my mind.
As for MegaMan, I think the original games were very short, and there was this sense of memorization and rythem that you had to get into where you just beat all the bosses with one life or something, like a speed run. I think slowly approaching MegaMan will make it feel sluggish and slow, but then you get into a routine and start kicking the games ass. I don't know. Back in the day, when you got megaman, thats all you had and thats all you played forever so you would just master it it I guess. It's a nostalgia effect for me, as I also enjoye the GameBoy games too which were just as hard.