Posted on 06/21/2020 at 10:47 PM
| Filed Under Feature
STAGE SELECT:
1) Levels/chapters/missions. These things are still around but I hate the focus many AAA games have on "Well, done with that mission, let's immediately talk about what you're going to do next." Like, let me have the victory and savor it for a SECOND. I get that you're busy and need to illustrate that about your character Spider-Man, but let ME have a break. Jesus. At least games like DmC still have missions that serve as actual starting/stopping points. I love being able to play games in small chunks is what I'm saying.
And I know there are points in games (like Spider-Man) where they say "Hey, screw around and do side missions for a while," but that brings me to my next point:
2) Not having a fucking checklist for all the side content that makes me brain feel obligated to complete things. I never once worried about getting all the heart containers in Zelda, I just wanted to BEAT THE GAME. That used to only mean getting through the story, but now I'll do that and have like 15% of the trophies and feel as if I didn't REALLY do anything.
Again, let me have a win!
3) Arcade sports titles. I don't give a shit about real life player stats, I just want to make my character CATCH ON FIRE. That's all I want from my sports games. Fire and cartoonish brutality. How does no one else making purchasing decisions seem to understand football is more fun that way?!
CAGE MATCH:
I like the rain theme of the name Downpour, so that I guess. Rain is cool.
SHOW RESPONSE:
I don't have much to add but thank you for making my part-time social media gig much more bearable to complete. Also, I kinda like the PS5 design, both controller and console, but I do see everyone's point about the router/modem thing. I choose to see a spaceship.
Also, I definitely saw a bikini when I first saw that controller, thanks to the placement of the blue light making it look like straps. Definitely prefer the custom designs, but I like the concept for that reason.