
Well, if I stick to JRPGs that might be 16. Still kind of a lot.
Well, if I stick to JRPGs that might be 16. Still kind of a lot.
Doom VR would be terrifying. I don't think I want to do that.
Hidden Agenda works by players making choices on their phones while watching the game? I kind of want a movie like that. Seems fun.
I was so into video pinball for a while there. Someday I get back into it, when I have some money to spend.
I played Enchanted Arms. I thought it was ok. Really silly characters. I think I finished it too.
There's always more than I think there are. So much for wanting to play them all.
I looked up their distribution centers once. Mine is on the other side of the state from me in Pittsburgh.
I just got a notification that I'm being sent my next game, and I only returned the one I had Sunday night. The last one I returned, though, took a week before they got it. I mailed both by the same post office. Weird. I'm not sure why that happens. Maybe someone doesn't scan the bar code sometimes.
A Way Out looks cool. I just heard an interview on Gameinformer's podcast with the lead developer. The co-op makes me think of those Army of Two games. Mark and I played one of them once but we got on each other's nerves a bit. I think it's better for us when we don't have to cooperate too much. A Way Out seems very heavy on the cooperation. Also, we haven't played a couch co-op game in years. It's got to be online co-op or I doubt I'll get him to play it.
I was thinking how terrifying they all are at times. Original Doom literally gave me the creeps, and the new Wolfenstein games are frightfully violent when you stop laughing at how ridiculous they are.
I just watched Wolfenstein II again in the Bethesda Press Conference video. Those graphics are so sharp. Mark was already talking about buying it day one. I don't know how I'll do that though with my limited budget. I maybe watching him play it.
I want to get into Eternal Sonata and Tales of Vesperia.
JRPs on Xbox, there aren't a lot of them. I think I can tackle a project like that.
It basically is a 16-bit RPG with just bigger environments. Somehow it feels a little bit over simplified, though. Maybe that's why it didn't do as well as it should have in Japan.