Very timely. Triumph Studios, dev on this series, is from the Netherlands. Coincidence?
Very timely. Triumph Studios, dev on this series, is from the Netherlands. Coincidence?
That third picture looks like one done with action figures. I kind of like that idea - a story surrounded by pictures of action figures acting out the events.
This game sounds like a deviant's version of Skyrim. It peaks my inner weird.
I wish I could dye everything in the game. I'll dye, dye, dye it all.
I recall a song by Man-O-War, Kill with Power. I'd rename it Dye with Power and scream, "dye! dye! dye!", just as they do, but with the new meaning.
The open world formula certainly provides a lot of distractions from the main story, making you forget what it was. The complete story really didn't hit home for me in Fable 2 until I had played it three times. The first time I was consumed with doing every side thing. The second and third time I was focused on specific achievements. That third time, though, I actually saw the main story clearly because I wasn't chasing all those other things. Open world kind of works against story telling, I think. It's hard to follow a narrative. You end up making your own side story instead.
In the wild it gets actiony. Gotta switch to the right character fast to beat certain enemies.
i guess it's basically VR but with a wraparound screen instead of goggles.
Yea, I'm still trying to find time for Etrian Odyssey V. I'm not doing too well in that regard.
Yes, I remember. But give me the link. I want to read it again.
I'm getting Tank! Tank! Tank! for Wii-U sometime for sure.
I saw Space Invaders Frenzy there a while ago, but this time I didn't see it. There was a corner of the arcade with all dance and rhythm games. Groove Coaster was probably there.
I like that. I'll definitely pick it up when it gets cheaper.