
I read that Conquest is the harder version of the two.
I read that Conquest is the harder version of the two.
I mean I did use it a lot for everything. I can't say I didn't get my moneys worth for it. Time for other games I guess.
I still haven't used my free trial for that. If the stream is decent, I might just subscribe to that instead of PS+.
Most of my PS3 games are hardcopy, andI rarely go back and play them. Besides, I have lots more games to play on PC, and I can always play PSOne/PSP/Vita games on VITA where I normally play them anyway. I might eventually need to buy another PS3, but at the moment I'm not feeling nostalgic enough to do that yet.
They are pretty average JRPGs honestly. I got into them because I felt like playing a grindy min/max JRPG and it served that purpose. But if you do decide to play one, I'd start with the remakes since they seem more fine tuned.
I don't mind that she voices her opinion. It just seems like cherry picking most of the time.
no 'nerds without pants'? blasphemy. I love IdleThumbs/Weekend too.
Okay. I just finished the game and thoroughly enjoyed it as an adventure type game. I'm not really sure what the problem with the ending was, as it seemed kind of obvious as the game progressed, to me anyway. Even the dark psychological elements make sense, considering the situation the characters are in. It's a solid experience.
Ya. I always listen to them. But it was also on RockPaperShotgun where they talked about how there is this 'invisible game' going on in the background of the 'real time game' that uses dice roll mechanics which seems cheap and unfair at times. So, standing face-to-face with an opponent when you have a 90% chance success attack, but you can still miss with that 10% and lose that character if the enemy happens to hit hard. That permadeath seems to be irking my podcast and game site groups.