
Yeah, really. Paper Jam didn't really excite me that much.
Yeah, really. Paper Jam didn't really excite me that much.
I considered resisting the urge, but with games I like, I can't help but search every corner. It's good in a way, because you get to see all the tiny details the devs put in the game. I think that's part of the reason for it, aside from adding extra playtime. Wolfenstein has a lot of interesting details.
I really want to speed run the trip to the Enderdragon but it's like impossible now. The world is too darn huge. I can never find the right resources in any reasonable amount of time.
I played some Phantasy Star 2 on the Sonic's Ultimate Genesis Collection some time ago, and yeah, it was hard. I didn't get very far but I wanted to. Super cool story, environments and enemies. Maybe I'll find a cheat or guide next time so I can get farther in it.
I can't wait for that new Sega Collection.
Thousand Year Door is so darn good. I want to go back and play it again.
I loved Luigi's Mansion and I like the Mario & Luigi games too. Also, Paper Mario Thousand Year Door, the rpgs, mainly. Plus Luigi is funny.
I get this sick feeling in my stomach when I think of it. I have to work really hard to get it done. I was so depressed after the workshop. So much of my resume is kind of useless for what I want to do next.
I'm torn right now between playing one of my AAA games or a more casual game. Decisions, decisions.
It's super fun. Some explode from the impact, others get knocked down and are stunned for a moment and others just lose some armor. Knocking guys flat on their back never gets old. You can follow it up with some other nasty attack if they survive the first hit.
This workshop was all about customizing the resume to a job. Even borrowing words from the job description. I thought my resume was fine, but I'm going to have to completely overhaul it now.
Ha. That's a funny combination of activities.