
There is something about the way they space the trees, that random scatter, that makes it look so real. I've never seen anyone do it that well before.
There is something about the way they space the trees, that random scatter, that makes it look so real. I've never seen anyone do it that well before.
Not looking good on metacritic right now. 60.
I usually play a lot of games but not actually beat many of them. Then there are a few I play until I feel like I should stop and maybe I have a problem. I avoid that feeling after a game of what do I do now by always looking ahead. I usually have a good list and can jump right into another one.
Why are the bosses always huge. Couldn't they be tiny once?
This "vehicle" is a royale pain. It's floaty as heck and bounces off the road at every bump. It's a terror in races. I nearly threw my controller. But I started to get the hang of wall climbing; although, its sticky wheels can't make it cling to a ceiling. Most of the buildings in Crackdown 3 aren't smooth either, which makes it really tricky to get far. You can't go over a ledge, for instance.
I remember playing the Phantasy Star games back to back. I would get a little father before frustration set in with each game until 4. I wouldn't much like to revisit 1-3 but 4, yes.
The more I play, the more I like, but I still hate the driving races in the game. When I'm in a vehicle race, I think the game is just terrible, but then I climb a building, launch some rockets, grab an orb at lunch, and I'm happy again.
It looks really great on the 3DS. Maybe if Witcher 3 was a turn-based dungeon crawler on Switch?
There are some 80s songs that bring me right back to a specific place and time. I can't really say that of any other time, now I think of it.
I think it was GOW 3 that had some of the best fighting, but there wasn't enough of it because of all those cinematic quick-time-events and cutscenes. 1 and 2 are where it's at.