
The Whole of the Moon was the song that turned me on to them back in college. I love his lyrics and the way he mixes literature and fable into his songs.
The Whole of the Moon was the song that turned me on to them back in college. I love his lyrics and the way he mixes literature and fable into his songs.
The version of The Parting Glass in Waking Ned Devine has been tweaked to fit the symphonic score, so many folkies get their knickers in a twist about it. I like it personally, but it has been altered. I leave you with my second favorite (but more "authentic") version by The Clancy Brothers and Louis Killen.
You're our very own MGS expert, aren't you?
I've loved The Waterboys ever since I first heard one of their songs when I was in college. My favorite album is Room to Roam. I forgot to tell Joe that Fisherman's Blues was also on the soundtrack to Waking Ned Devine.
If you're ever in doubt about lyrics to trad songs, go to mudcat.org and check out the digitrad database. Beware of engaging anyone in discussion in the threads, though. The place is inhabitated by a bunch of cranky old people. I've been a member for many, many years and even I don't get involved in a whole lot of the threads there anymore. And whatever you do, don't ask "what is folk"!
It was between The Stolen Child and Wraggle Taggle Gypsy. I went with the more traditional song of the two. Plus, I have nostalgic memories of my cousins learning Wraggle Taggle Gypsy so they could sing it to our grandfather so he could learn it. My paternal grampa was illiterate, so every song he learned was by ear.
No, she goes dashing across the cottage and leaps onto the dog bed and surfs across the floor, then she does it again from a different angle. She's into extreme sports, if you hadn't figured it out already - surfing, skydiving, tormenting the dog, etc.
Glad you liked it. Although, I think technically those were reels.
I don't mind turn-based battles in my rpgs nearly as much as I mind action-rpg combat. I'm also not much into sandbox games without objectives, either. That was one of the things that impressed me about Journey - no obvious objective to tell you where to go next, but they made excellent use of human psychology to get you there.
Turn-based battles are the only ones I like, lol.