
Yeah, I figured DKC Returns was really something new. The first set of levels, especially from the overworld view, look very similar to DKC, which made me think of it as a remake.
I'm still trying to figure out what gets my attention in plaformers. I think if they stick too closely to just jumping skills on a 2D plane, I get disinterested.
Oh, I forgot about Impossible Lair. That sounds like a good one.
Well, my definition of "turn-based" is loose. Like active-time battles systems are still "turn-based" to me. Only if you are totally free to act in battle do I disqualify it. So FF6 and Chrono Trigger are on the list.