Morty's arm was a great gag in that episode, love how he got attached to it like it was ET or something. My favorite bit was the Jerry stinger after the credits, really looking forward to how they handle his and Beth's divorce.
Morty's arm was a great gag in that episode, love how he got attached to it like it was ET or something. My favorite bit was the Jerry stinger after the credits, really looking forward to how they handle his and Beth's divorce.
Stage Select
3. Leaving Earth (Mass Effect 3)- Hearing this play while watching the Reapers destroy everything created an amazing sense of tragedy and hopelessness. You really feel like this is the end and there's nothing you can do about it.
2. The Fragrence of Coffee (Phoenix Wright: Ace Attorney: Trials and Tribulations) - This one isn't sad unless you've beat the game and really is only sad when you last see Godot, but the tragedies that he and every other character endure really hit home as it plays while he explains. It's one of the reasons he's my favorite video game character.
1. Maybe (Fallout)- I know this was a real song before Fallout used it, but there's a few it's impossible to disassociate with the series now. The way it's used at the beginning really sets in just how tragic a nuclear war would be. Then hearing it play while the main character walks away from Vault 13 knowing he can never come back is really heartbreaking.
Chrono Crossing
The only game I could possibly pick is Super Mario World. The first video game I ever played, I love everything about this game. Mario without Yoshi still feels wrong to this day
Would have thought you'd be more on board with Crash seeing how they made it like Dark Souls
We actually can compare the two because that's where the inspiration for colonization comes from. And Mars still has no isolation from us, MEA has that. By your same logic if you can't compare those two, you can't compare mars to cross galactic colonization.
Inquisition was my 2014 GOTY and ME:A removed all the stuff I enjoyed about it, even in the open world. The story wasn't my favorite of Bioware's, but there was a lot to love with a pretty solid party. Also enjoyed the combat which really came together for dragon fights and closing rifts, which Andromeda doesn't have anything half as fun for.
If you want a galaxy wide open world game, I'm blanking, but there's plenty of open world games out there. Not sure which you have and haven't played though. It's just, I'm a huge Mass Effect fantatic and was salivating at exploring at a new galaxy, so if I say to avoid it even at $20, it's not worth it.
I could see that for a few people, but the investors putting money into this would want something out of it. And when they won't be able to come back in an investor's lifetime it doesn't really add up. The thing about exploring is every explorer in history had the full intention to come back with their findings. There's no fame or glory or motivation really in staying there when you start from scratch. And more of them just had that, there were a few running away from problems, but they were by far in the minority from what I saw.
Personally, I'd say you can do a lot better than this if you want an open world game. I mean, there's tons of 8th gen games that do open world, I'd find whichever interests you most and go with that over MEA.
The Reaper point is null though because only a handful know about them. The vast majority in this have weird, unrelatable reasons for joining the Andromeda Initiative. If everyone joining and the people funding it knew, then the initiative's issues would make sense. As is though, it's a huge plot point that weakens all the characters.
Mostly in terms of level design, think of RC as NSMB while CC is 3 or World. CC pushed the concept to its full potential, always introducing new ideas for levels without resorting to gimmicks, something RC lacked