
I still can't believe this is getting a physical release. I'll get it sooner or later. Sooner, I hope lol.
I still can't believe this is getting a physical release. I'll get it sooner or later. Sooner, I hope lol.
I know. Drums and orchestra and Castlevania have always seemed to go well together.
I'm actually not familiar with his other work. I'll have to look it up!
Fall sounds wonderful
For me Castlevania menu music will always be epitomized by the Kyrie in Circle of the Moon. I simply could not believe that soprano's lone voice was coming out of my Game Boy! Super gothic lol.
That does sound like a bad day Bummer on the PS3 and I hope your cat pulls through.
I definitely agree that games tend to be too long. I think the mindset that games need to be long is largely a carryover from when most gamers were kids and could afford only one or two games for months at a time. Now the tables have turned. We have disposable incomes but no time. A couple of games that I played recently, Dead Space and Catherine, were both early- to mid-teens in number of hours and even that felt like they were stretching a hair too long. Sometimes I look at the huge games in my backlog, like Fallout: New Vegas or Xenoblade Chronicles, and the thought of starting them is so daunting. It will take me months to get through them. If the majority of games could just be less than 10 hours, that'd be perfect.
Hmm, these sound like musical ruts lol
I've been listening to VGMpire, a game music podcast, and there are four episodes covering Castlevania. I've listened to three of them so far and now I want to play one of those games soooo bad.
Yes, more Kirby for sure! The Dream Collection on the Wii is a great place to start.
China had the '70s too! Well, I imagine it was a little different...
I remember this game blew my mind when it came out because it was so fast. Extreme-G III on the GameCube was even better. I loved breaking the sound barrier in that game. Then F-Zero GX made Extreme-G seem like old hat lol.
Man, I want a new F-Zero for the Wii U.