Posted on 01/17/2014 at 06:42 PM
| Filed Under Blogs
I would argue that the making of WW HD was probably more a result of the fact that it would probably take Nintendo far less effort to HD-paint a cartoony game like WW up than a game like Twilight Princess, so less money would be spent and the game would be more profitable. Cartoony games aren't as dependent on heavy-duty hardware to look good as more "realistic" games. I did mention that WW was somewhat vindicated, but the fact remains that the reception to WW at reveal, during development, and to a smaller degree, at launch, was hostile. Shigeru Miyamoto was completely shocked at the vitriol for the game. Negative feedback like that figures into future design decisions. I doubt we'll be seeing a revisit of Skyward Sword's design, either.
I actually would like to see a game focused around Princess Zelda herself, BTW. I envision Zelda wielding a whip in battle. No, get your mind out of the gutter and hear me out. I would propose that the whip be controlled by the right thumbstick to allow whip tricks a la Indiana Jones or some of the Castlevania games.
I did see some of the games of that era, like Unreal and Quake. On a technical level, they looked whizzy. On an artistic level, they didn't click with me, but I freely admit to personal bias in that respect. Regardless, they didn't entice me to invest money in upgrading my computer to handle them.
Economics are probably the biggest restraint in gaming these days. I suppose that's always been true, but even back in the late 90s-early 2000s it was still easy enough for even mid-level developers to do well. It's why so many game developers are retreating to the mobile ghetto, because it's dirt-cheap to make games there. Even there, it's tough to make a living unless you create the latest swipe-and-tap IAP-driven fad game.
I looked at Papers Please! after I read your comment. That's the kind of stuff I'm talking about. That game looks interesting. For my part, one game I do want to pick up on Steam other than Legend of Heroes is Tesla Effect, which is the latest Tex Murphy adventure game. Tex creators Chris Jones and Aaron Conner bought the Tex Murphy license back from Take-Two, which was the last owner of Access/Indie Built before they shut it down, got a successful Kickstarter, and a deal with Atlus to publish it through Steam. So that's on my to-buy list. I've also thought about downloading the Leisure Suit Larry remake, just for chuckles.