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KnightDriver's Comments - Page 1923

I'm going to Screwattack Gaming Convention


Posted on 05/03/2013 at 02:34 AM | Filed Under Blogs

I used to listen to Screwattack's podcast. It was fun.

Anyone say turn based Enchanted Arms


Posted on 05/03/2013 at 02:31 AM | Filed Under Blogs

Yea, cheap is good. I'm only 15 hours in, so maybe further in it gets hard and you have to back track for leveling. I hope not but I'll find out as I put in some serious hours this weekend.

Bulletwitch. Is it Retro Already?


Posted on 05/03/2013 at 02:22 AM | Filed Under Blogs

I might be doing the same with this comming generation. I'm not too excited at having to buy new hardware. I'm pretty happy with all the current gen consoles and want to really pick up a lot of stuff I've missed on the cheap. I did spring for a 3DS this year however. I couldn't miss Fire Emblem, Etrian Odyessy IV AND Luigi's Mansion.

Bulletwitch. Is it Retro Already?


Posted on 05/03/2013 at 02:18 AM | Filed Under Blogs

I watched the trailer again and I agree it looks like a PS2 game. There's really only a handfull of games from '05-'06 that really have the graphics that belong in this generation like Oblivion and COD 2. I still remember seeing the demo of COD 2 running at BestBuy and being really impressed by the graphics. Then when Oblivion came out, that's when I pulled the trigger and got a 360.

Bulletwitch. Is it Retro Already?


Posted on 05/03/2013 at 02:13 AM | Filed Under Blogs

I almost like sticking to the very first year of this generation because there are a bunch of games under $10.

Bulletwitch. Is it Retro Already?


Posted on 05/03/2013 at 02:12 AM | Filed Under Blogs

Haven't tried Bulletwitch yet, but I'm hoping it will be some kind of stupid fun. It got pretty dreadful reviews when it came out.

Bulletwitch. Is it Retro Already?


Posted on 05/03/2013 at 02:05 AM | Filed Under Blogs

Yea, I'm worried Microsoft is going to cut and run like they did with the original Xbox and give us very limited backwards compatibility.

Condemned: Criminal Origins will scare you!!


Posted on 05/02/2013 at 04:05 PM | Filed Under Blogs

Oh man! I played this last year on a whim, because I usually don't play horror games, and fell totally in love with it. There's so much tension in the game because you have to do a lot of melee fighting. There are a few guns but amo is a rare thing. It's best to learn how to fight hand to hand because the final battle will test you on those techniques exclusively. I just loved the visceral nature of the first person view fighting in the game. So brutal, so exciting. I have the sequel that I need to get to sometime soon.

Anyone say turn based Enchanted Arms


Posted on 05/02/2013 at 03:46 PM | Filed Under Blogs

Oh, I forgot. This game is so far not hard at all. After 15 hours I finally lost a battle but the game let me replay it immediately with no loss of stats, items or characters. And so far I haven't felt like I was grinding at all. Your progress in the game is pretty linear with random encounters along your route. I've yet to back track just to gain levels.

Anyone say turn based Enchanted Arms


Posted on 05/02/2013 at 03:41 PM | Filed Under Blogs

Funny. My friend tried it out and didn't like it at first. The beginning is mostly dialog with annoying Makoto being as over-the-top gay as he possibly can be. I started playing it next and kept with it until the battles started. After a while you lose Makoto and Toya and you pick up a possibly more annoying shrewish female character. It's all more humerous than annoying to me. I'm actually enjoying the voice work. Characters being annoying actually makes them seem more real to me. Anyway, my friend was watching me play all this time and changed his mind about the game and this weekend we will be playing it in tandem. He'll probably catch up to me even though I have a 15 hour head start. I'm glad you are playing it too leeradical42. We'll all have something to share over the next few weeks.

Also, I noticed the grid in the battles reminds me of Might and Magic: Clash of Heroes. There's no color matching here in Enchanted Arms but the grid is oriented the same way as is the way attacks have ranges and areas of effect.

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