I get that now. But it's hard to tell the difference between something's bad and something sucks when you don't explain it, would you agree?
I get that now. But it's hard to tell the difference between something's bad and something sucks when you don't explain it, would you agree?
3 really did take things too far. I tried replaying it and a good chunk of that game is just walking around doing nothing, which 2 did like once or twice and then it actually fit. And when the game does up the challenge, it's all about memorizing what order to kill the people shooting and throwing explosives at you
Too much stuff not organized well, so let me just put it at this: I disagree and still have a ton of fun replaying these games over and over again. Except ODST. That was just alright.
I still have fun with the MP, but there is too big of a gap between them.
Okay, it's just that's not the impression I got from reading your blog. Also, I disagree that it's fair to criticize it for inventing those things. Those things work perfectly in Halo. For that game, it was good they were invented. If they weren't invented, the FPS's that copied those systems would copy something else that fit as equally terribly or may have even made a completely different type of game that was a mess in its own right. Like I said before, it's like hating Resident Evil 4 because you hate survival horror games turning into action games.
I definitely prefer Halo to CoD and Battlefield too.
I try not to get bothered either, it's just people thinking something with shit or no reasons to back it up then saying it's their opinion can get a little annoying.
4 was good still. Just not great. I mean, it has the replayability the others did for me, so it did something right.
Yeah, the weapons are a big deal for me too.
That's one of the reasons I like your work, you always try to give a positive outlook on whatever you're writing about.