Posted on 03/05/2014 at 07:12 AM
| Filed Under Feature
I hear ya on wanting to move faster in FPS games. I can't stand the realism in those nowadays.
Dig the "Pinball Wizard" inclusion.
I'd be ok with annoyingly repetitive "help" characters if they were Rowlf the Gog, but they're not charming enough to be Rowlf the Dog, so Navi can go die. I like the idea of having the third time a character says something be a joke, but then it becomes a running joke with the kinds of writers that do things like how Julian described Lightning Returns and the joke gets stale quick ... better option: offer the player the opportunity to brutally murder the "help" character, but also allow you to resurrect them if needed.
I agree with the notion that there should be a strong singular vision for art, with the team mostly behind and adding to the project envisioned by the envisioner guy. As ... we'll say "mixed" ... as my feelings about what Steve Jobs exactly did at Apple are, I see the merit in having someone who can critique something until it's truly done.
I think Sony wants gamers to reproduce as much as possible, so that they have a larger consumer base. Abortion is actually a business tactic that Microsoft retroactively invented just in case a company ever tried this. They rely on robots like myself to sell their products, so ... yeah, I got nothin'.