I was really excited about the art style when it first came out.
I was really excited about the art style when it first came out.
Huh, it was also out for PS3 and Windows. I kinda wish it came out for Wii-U as well. It's cartoony style seems well suited for that system, and I might have bought one for this game.
I didn't beat it, just got to a major turn in the story that made a good place to stop for now. And yes, this one isn't very hard or mentally taxing with loads of stats and items. I mean, there's some stuff to make in the alchemical pot, but it's a managable list of recipes.
It does look good. I was a touch disapointed that crafted accessories don't appear on your character. But weapons and shields do, and you pick up new sets of clothing too.
The game controls really well. There is button mashing, but not as much as you might think. Each character has three attack skills, then there's your special when your tension meter maxes out, and then there is dodging and blocks. That's a lot of variety.
NX with no disc drive. Boy. I wonder if Ninendo will do that. Seems unlikely to me, but they are always full of surprises.
I got a break down of it on Axe of the Bloodgod podcast today. I'm still not exactly sure how it will work, but Kat said Birthright is more like Awakening in style (maybe easier) and Conquest is more old school Fire Emblem (maybe harder).
That would be my best excuse to pick up the New 3DS. I'm not hoping my 3DS breaks though. I'd be sad.
I instantly remember the moment in Life Aquatic where they played Queen Bitch. That song rocks so hard. Also Moonage Daydream from Guardians of the Galaxy as they're entering that space head space station. I recently wondered if the words "I'm a space invader" in that song was the inspiration for the name of the video game. Bowie's song was '72, game '78. They should replace all the enemies in that game with tripped out Ziggy Stardust heads.
No one has cause of death? Is it a secret? I want to know.
Yea, it's that access to millions of people. Small purchases do add up. 50% of the total, I've read. Then there's the other 50% of profits that come from the "whales". It leads the design of the game to account for both types of players. It's easy, then it's hard. My Mom was telling me how she loved Candy Crush but got to this one place where she couldn't progress anymore. It got too hard. The casual player gives up, the "whales" pay the price to continue. Interesting, isn't it. All this planning to pull money from people. It's kind of the sinister side to the creativity at work in the game mechanics.